about the project
Typical classes are based on knowledge transfer in form of lectures among a large group. Students learn dry facts, even if they are based on case studies, and lack the opportunity to learn by doing and being exposed to real workplaces. Classroom has become a comfort zone, a place where help and assistance is offered, one that is not present in a real environment. Only practicing a variety of real time interactions allows future graduates to enter the labour market with an adequate skill set. The above mentioned factors manifest in deficiencies in soft skills and practice of graduates and cause inability to properly react to the challenges at future workplace. Responding to above mentioned needs, we would like to enrich study programmes of all partners by implementing an innovative method for teaching and learning soft management skills based on augmented reality (AR). We believe that applying AR as a part of existing curriculum, will allow to achieve the main goal of this project, which is to improving the quality and efficiency of higher education as well as qualifications and competencies of students.
This project involves three target groups: students, academics and businesses.
project goals
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it will improve soft competencies of graduates such as: planning and organizing, staffing and controlling, problem solving, critical thinking, creativity and teamwork
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accessible education - distance learning with AR-aided materials
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risk free opportunity to learn by doing, by means of AR
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attractive teaching tool tailored to fit the curriculum